extends Sprite2D

func _ready() -> void:
	test_my_dict()
	print("a".unicode_at(0))
	print(char(65))
	
## 测试自定义字典
func test_my_dict() -> void:
	var my_dict: MyDictionary = MyDictionary.new()
	my_dict.save_cell_data(1, 2, 100)
	my_dict.save_cell_data(2, 5, "hello")
	print(my_dict.get_cell_data(1, 2))
	print(my_dict.get_cell_data(0, 1))
	print(my_dict.get_cell_data(2, 5))
	my_dict.clear()
		
